﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "GmStructure.h"
#include "ElementCreationOptions.h"
#include "ElementInputPositionType.h"
#include "ElementId.h"
#include "Vector3d.h"
#include "UniIdentity.h"

namespace gcmp
{
    class IDocument;
    struct GM_STRUCTURE_EXPORT StructureInstanceInput
    {
        virtual ~StructureInstanceInput() {};
        StructureInstanceInput()
        {
            Document = nullptr;
            CreationOption = ElementCreationOptions::Normal;
            CanBeShared = true;
            Visible = true;
            IsCreateGeometryRelationshipComponent = true;
        }

        IDocument* Document;
        ElementId FamilyId;
        ElementId InstanceTypeId;
        ElementId AssociatedPlaneId;
        ElementId StoreyId;
        ElementCreationOptions CreationOption;
        bool CanBeShared;
        bool Visible;
        UniIdentity categoryUid;                 // 类别
        ElementId BaseId;
        bool IsCreateGeometryRelationshipComponent; //是否创建默认几何关系
    };

    struct GM_STRUCTURE_EXPORT StructureLinearInstanceInput :public StructureInstanceInput
    {
        virtual ~StructureLinearInstanceInput() {};
        StructureLinearInstanceInput()
        {
            PositionType = ElementInputPositionType::Line;
        }
        std::vector<Vector3d> PositionPoints;
        ElementInputPositionType PositionType;
    };
}
